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HeartChain Labs · Engineering Series · 6 Parts

Ship at Vibe Speed. Own Every Byte.

The definitive guide to vibe coding that survives contact with production. Bootstrap with an open source agent, refine with a serious one, deploy like you've done it for decades — because you have — then hand the boring parts to your autonomous twin.

"Use the fastest tool that leaves you owning the result."

— The rule of the guide

Field Proof // Case Study

ABYSS DRIFT: THE FIVE-MINUTE GAME

A full underwater ocean game — with IMU motion controls on mobile — built and deployed to a real URL in about five minutes with Quests. Not a demo trick. People play it on their phones right now. The prompt was the easy part; the rest of this guide is everything that happens after.

Build + Deploy Time
~5 MIN
Mobile Controls
IMU
Agent
QUESTS
Hosting Cost
$0
Pixel-art rendering of Abyss Drift: a glowing submersible drifting through a dark bioluminescent ocean abyss
abyssdrift.pages.devLive

The Stack // No Single Tool Does It All

THE PIPELINE

Each stage uses the tool that is best at that stage. Anyone telling you one tool does the whole journey is selling you a subscription.

  1. 01/05

    Bootstrap

    QUESTS

    Open source, local-first, any model. Real files on your real machine.

  2. 02/05

    Refine

    CLAUDE CODE

    VS Code fit and finish. Architecture cleanup and engineering judgment.

  3. 03/05

    Ship

    YOUR DEPLOY

    Pages, Vercel, or bare metal. Decades of deployment is a superpower.

  4. 04/05

    Automate

    THE CLAWS

    NanoClaw + PicoClaw: PM triage, bug fixes, and tests while you sleep.

  5. 05/05

    Extend

    THE EDGE

    Same stack, adapted for IoT and $10 boards. The open source payoff.

Six parts · One workflow

Speed without ownership is a demo.

Ownership without speed is the old world. Six parts to having both. War stories included. Subscriptions not required.

Read Part 01 — The Vibe Manifesto